Human-Scale Design in Virtual Environments

Research Team: Jonas Braasch, Ted Kruger, Carla Leitao, Michael Oatman, Rhett Russo

One major focus at the CCC is to explore the architectural design process at human scale. In collaboration with the School of Architecture, we conduct design classes in the CRAIVE-Lab on a regular basis. The CRAIVE-Lab allows to host up to 49 students and faculty members at a time, making the CRAIVE-Lab a one-of-a-kind facility to explore the design process at human scale. Every semester, the CRAIVE-Lab is used to host several architectural studios and classes.


Oatman Studio at CRAIVE-Lab
Michael Oatman’s Architecture Class at the CRAIVE-Lab

New Technologies for Music and Art

Research Team: Jonas Braasch, Ted Kruger, Henry Lowengard, Pauline Oliveros, Leaf Miller, David Whalen

The scope of this research area is to develop new technologies and interfaces for artists with a focus on assistive technologies. The CCC is a leading partner of the Adaptive Use Instrument (AUMI) Consortium. The AUMI instrument was conceived as a camera face tracking device by the late Pauline Oliveros to give people with very limited mobility the opportunity to perform music. We are also working with partners on developing telepresence strategies to connect people across abilities around the globe to perform music together.


  • Self-supporting Network for Rapid Prototyping of Assistive Technology for the Arts
    David Whalen, Leaf Miller, Henry Lowengard, Ted Krueger, Keith Pray

    By providing technical support and teaching programming skills, the goal of this project is to establish a self-supporting internet-based network of artists with spinal cord injuries to develop assistive technologies for art projects and to foster art collaborations over the internet.

    Funding support: Craig H. Neilsen Foundation

  • AUMI Project
  • ISATMA Symposium

ISATMA 2013 conference with David Whalen, Erik Robosax Klein and Henry Lowengard

Human Perception and Interaction in Complex Environments

Research Team: Jonas Braasch, Qiang Ji, Ted Kruger, Mei Si

Human perception has mainly been studied from a laboratory perspective using artificial stimuli and passive test participants. Within this research area, we attempt to bridge the gaps between current knowledge and human perception in complex everyday environments using our large-scale virtual reality lab, the CRAIVE-Lab as a major test facility. Among the research goals are the better understanding of audio/visual integration, the importance of self-movement to robustly, perceptually extract information from the environment, and to understand how humans can extract these features in the presence of room reverberation. Modeling functions of the perceptual pathways of the central nervous system are part of our core work, hereby often marrying traditional psychophysical techniques with approaches from the robotics community.


Jonas Braasch, Pauline Oliveros and Zach Layton performing in the Virtual Cistern in the CRAIVE-Lab